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Yangot

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  1. Thank you, this was also forwarded to me by @raxion. Tho, I end up preferred to compile using php browser . Thanks again!
  2. Thats the plan too. But right now, im using my gf pc since my pc is somewhere out there. Due to parcer tool license policy, it would be a waste to buy now and buy again later. For now I want to try excel version to learn and make progress, since it will take few more weeks before i get my pc.
  3. Hello @FelixBeta, thank you for pointing me here and helping out other people trying to learn RF deving. I looked at the Excel parser and I think I got the idea of excel files, tho I'm lost at the workflow or how to make this work. If its not a hassle, it will be great if you can give us some clarification on the steps above. For example I want to edit WeaponItem files: - Edit Excel file and save it. I think i got this. For now, I just changed the name of one item and see if it will appear in my local server. - Click on spreadsheet list and click Save As (pick tab delimited txt file) and save your txt file. So I saved the 1st tab of my "WeaponItem" excel file as Tab delimited txt. Should I also save the "6decrypt" and "6desc" using same format? - Do this for server/client files that are changed. Most client spreadsheet data is linked to server via formula, so you don't need edit it. Only when you add/remove rows. Im completely lost here. So in my Server files, I think this is where my txt files will go? "Server\ZoneServer\RF_Bin\Script". Tho, the files here were saved in dat format. For Client files, I cant find any folder that containing similar file names from Excel Parser. - Compile via php in browser or cmd & Xamp (Apache + PHP) 1.7.0 I think google got me for this. But it will be great to see how to actually do it. I'm really new in RF Development, but I got some experience modding some modern games, tho most of them is XML editing or just importing new skins or texture. Thanks again for your help and really sorry for bothering you.
  4. Hello everyone, I recently started learning developing an Rf server. Right now I already launched my local server and wanting to start studying creating or editing in game items. I already acquired Structorian and struct files for 2.2.3.2 version. What I'm unsure is how to acquire Dat filed or convert struct files into Dat since it appears that I need both struct and dat to start editing in Structorian. So anyone has an idea or tool needed to get Dat files? Thank you!
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